Key Adult Learning Theory Principles
Bear the following in mind when designing learning activities for staff and faculty:
Ownership | Relevance | Active Involement | Purpose |
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Tips for Designing a Hands-on Workshop
Start with the end in mind.
Activities (what specific activities will students do to learn the things you want them to learn?)
<<objectives>>
Assessment (how will the students know how well they’re doing? How will you know how well they’re doing?)
<<activities>>>
Outcomes (what will students know or be able to do because they took your class)
<<evaluation and feedback>>
Structuring Workshop Topics*
Opening | Short Lecture | Active Learning | Ending |
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CONNECT and SPARK | Inform, Explain, and Deepen | Engage, Apply, and Retain | Close, Praise, Plan, and Reinforce |
Go over the purpose of the workshop and why this information might be relevant or useful to the learner. | Explain and show the information. | Give the learner an opportunity to practice. |
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Examples: | |||
*Adapted from Dr. Greg Reihman's "Structuring Class Meetings: A Planning Guide"
Universal Design for Learning (UDL)
Universal design is an approach to the design of learning that takes into consideration the variety of abilities, disabilities, racial/ethnic backgrounds, reading abilities, ages, and other characteristics of learners.
Additional Resources
- Handouts on how to design a workshop
- Lehigh Branded Presentation Templates
- Instructional Design: Adult Learners (LinkedIn Learning course)