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Key Adult Learning Theory Principles 

Bear the following in mind when designing learning activities for staff and faculty:

OwnershipRelevanceActive InvolementPurpose
  • Adults are self-directed learners and want to be in control of their own learning.
  • They want to be able to set their own goals, choose their own learning activities, and assess their own progress.
  • Adults learn best when the material is relevant to their lives.
  • They are more likely to retain information when they can see how it applies to their work, their personal lives, or their goals.
  • Adults learn best when they are actively involved in the learning process and learn best when they are able to do -  not just listen.
  • They learn best when they can participate in activities, discuss the material, and reflect on their own experiences.
  • Adults need to know why they are learning something.
  • They are more likely to be motivated to learn when they understand the purpose of the learning, and need to know how the new information will benefit them.


Tips for Designing a Hands-on Workshop

Start with the end in mind.

Activities (what specific activities will students do to learn the things you want them to learn?) 

<<objectives>>


Assessment (how will the students know how well they’re doing? How will you know how well they’re doing?)

<<activities>>>


Outcomes (what will students know or be able to do because they took your class)

<<evaluation and feedback>>


Structuring Workshop Topics*

OpeningShort LectureActive LearningEnding
CONNECT and SPARKInform, Explain, and DeepenEngage, Apply, and RetainClose, Praise, Plan, and Reinforce

Go over the purpose of the workshop and why this information might be relevant or useful to the learner.

Explain and show the information.Give the learner an opportunity to practice.
  • Review and give feedback
  • Clarify any misunderstandings or elaborate
  • Restate your main points
Examples:





*Adapted from Dr. Greg Reihman's "Structuring Class Meetings: A Planning Guide"

Tips for Designing a Hands-on Workshop

Start with the end in mind.

Activities (what specific activities will students do to learn the things you want them to learn?) 

<<objectives>>

Assessment (how will the students know how well they’re doing? How will you know how well they’re doing?)

<<activities>>>

Outcomes (what will students know or be able to do because they took your class)

<<evaluation and feedback>>

...



Universal Design for Learning (UDL)

Universal design "is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design." Universal design is an approach to the design of products and environments, including instruction, that takes into consideration the variety of abilities, disabilities, racial/ethnic backgrounds, reading abilities, ages, and other characteristics of learners.

Additional Resources