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- The Difference Between Games, Gamification, and Serious Games
- Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series - EduTopia) – Video profile of one of the OG Serious Games builders and scholars. Kurt has a social studies focus, which I absolutely love. Used to run a GBL conference every summer in Wisconsin.
- Maker-Minecraft Mashup Brings Social Studies to Life (ISTE) - Ok, so it's more social studies. Humor me.
- 40+ Game Design Resources for IDs, Trainers, Educators & Practitioners – No, it's not resources for designing games for those 40 years and older (although that is a fun concept). Instead, it's a list of things: white papers, webinars, books. Games are a huuuuuge industry, and this is a good window into the more thoughtful end of it
- Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (Computers & Education, 2013)
- A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games (Journal of Ed Psych, 2013)
- A Qualitative Meta-Analysis of Computer Games as Learning Tools (2009 book chapter – dated, but a good backdrop to the 2013 piece above. Also nice as a qualitative meta-analysis, not the usual approach)
- Educational game design for online education (Computers in Human Behavior, 2008)
- Inside, Outside, and Off-Site: Social Constructivism in Mobile Games (2018 book chapter...authors are all alums of our program!)
- ...and there's an entire journal on this topic: International Journal of Game-Based Learning (IJGBL). Sadly, Lehigh doesn't have a subscription, but: If you see an article in there that you want, you can make a request through ILLiad.
- Transactions on EduTainment – this is a book series by Springer. The Lehigh library has electronic access to 2008-2016.
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